Star fleet battles complete rules pdf download






















If the game is dying out, that would be my guess as to why, and honestly, I'm really only surprised it has been around as long as it has given all of the alternate Trek games to play. USS Triumphant , May 7, You'd just about have to advertise that you will have a game session running at a Con in the area - and advertise outside of that area for probably two-three months!

They're out there but, the survivors are scattered about a bit Might also try posting a new topic on the SFB forums and see if you can get anyone interested. I would suggest focusing on the classic rules or Captain's Edition rather than the later mess. I gotta tell you, I don't think that will do it. I've talked to a lot of people about this, and I think that not only is the game dead, it's time is passed.

Much as I like it, most people are just not into wargames now. Instead, they want simplicity, quickness, and the ability to come back from behind without a lot of thought.

USS Triumphant likes this. Joined: Mar 22, Location: publiusr. I should be taught in the military. So many levels of complexity. Markonian , May 7, I've never played Attack Wing, so take my answer with a grain of salt, but I've watched it at cons. My opinion, it's designed with a very simplistic rules set in order to accommodate fleet actions. The last fleet action I played with SFB used almost every rule available at the time and took three and a half days to play.

As to war games in general - they are still very much alive and well. The Cons for such gamers tend to be focused mostly on such games - and lot of the gamers probably never go to those since they play at home with friends.

StarCruiser , May 8, They moved the con dates up to before Memorial Day in May, before kids were out of school for the summer. Attendance was down across the board, as were sales figures. Hey, Garth. I know that that's the official story. It might even be true. My experience with Cole, however, is that he lies the way most people breathe, easily and without thought.

Given that I wouldn't be surprised if there's more to the story. Even aside from that, though, that answers the question about why there's no presence at Origins. These are not places where ADB would have had a presence, aside from sometimes providing prize support. I used to get 24 people for a tournament at a regional convention. My understanding is that they can no longer get 16 people at GenCon. That's another death knell.

ChallengerHK , May 8, Back in the early 90s I scored some of the source books at a comic shop and I still love leafing through them. At the time, I asked a few of my buddies who had played the game to let me in on a session. They told me that the game was incredibly long, frustrating at times and on a very steep learning curve, and that I'd have more fun literally playing anything else but that game! I was able to scratch my itch with Interplay's Starfleet Command game, which I've always felt especially with the hex styles had a progenitor in SFB.

Or at least was heavily influenced by SFB. Templates for Star Fleet Academy graduates and several other academies as well , plus professional templates detailing the requirements for different jobs for example, helmsman on a Federation starship.

Information and background specific to the Star Fleet Universe; detailed explanations on such things as rank and promotion criteria and security clearances; detailed explanations of equipment like tricorders, transporters, and tractors without resorting to technobabble!

Maps showing the area of the galaxy centered on Federation Space, including the boundaries of the other major empires, the location of major and minor worlds, neutral zones, and other key points. A complete, highly detailed timeline, allowing GMs to set their campaigns in the early years before the Federation was formed, during the General War period, later when the Advanced Technology ships were entering service, or at any other point in history that the GM prefers — GPD is not tied to any single period within the Timeline, and you can even ignore the entire timeline if you want to.

The Star Fleet Battles game system is based on four principles:. There is never enough. In ADB is released a new game, Federation Commander , which is simpler and will allow for quicker games or more ships per player.

Also available is Module T: Tournament Wars Module T is the replacement for Module T first released in It also has a page SSD book including the 18 authorized and 10 experimental tournament ship SSDs, including the Borak and Peladine tournament ships. Also included are the Star Fleet Battles tournament countersheet, an ammunition countersheet and a standard Star Fleet Battles map. Also now available are:. Module R The Nicozian Concordance , playtest module presents all the rules for the Nicozians, a species which lives on a neutron star that is about to go nova and has dispatched exploration ships to search for a new home.

A Call to Arms: Star Fleet is now available along with the first of the Starline series of ship miniatures. This is Mongoose 's well-known space combat game, designed for massive battles with dozens of miniature starships. The new joint-venture deal provides for the production of a series of hardback rulebooks that will bring together the ships of the Star Fleet Universe and the game system of A Call to Arms.

There is an even chance that the first book will appear before the end of We call this Starline , but they plan to market it under another brand yet to be selected. The first ships will appear in late , and ships will then follow every month or two. This will include some entirely new ships as we move forward. Ships will have a lot more detail and many known problems with existing designs will be solved by Mongoose 's model designers.

These new production ships will be fancier and a little bigger in scale and made from resin by Mongoose. Everyone who has an extensive collection of Starline s can keep it, or perhaps slowly replace it with new designs. The line will convert to "mail order only" and be kept available as long as market demand exists. This will be good for retailers, who can stock one line of miniatures for three different game systems.

Captain's Log 43 ships June 22nd. It includes the usual mix of fiction, new rules, new scenarios, and new ships for all SFU games. Module C3A Andromedan Threat Files is now available and covers what the powers thought and predicted the Andromedans were and could do when they had only limited information.

Now available in printed format is Module Y3 - Early Years III which includes early battleships for the Federation, Kzintis, and Gorns, warp-refitted command cruisers for the rest of the Federation member states before the unified star fleet was formed, warp-driven dreadnoughts for the five member species of the Inter-Stellar Concordium before they coalesced into one nation and five scenarios as well as the ship descriptions and annexes.

On the schedule we have:. The basic idea is that Star Fleet Intelligence made a lot of guesses about the Andromedans and all of the "wrong, but fun to play" guesses are included here. The Borak were wiped out before they could become a threat, but what a threat they would have been!

Tholian TK5. Federation OCA. Federation Light Tactical Transport. R12 includes a h undred new starships for SFB , but not just any starships. Unusual variants, outrageous designs, prototypes, failed experiments, and the runners-up in design competitions. Heavy war cruisers: if they were good, why were so few built? Stellar fortresses: the final bastions of the General War. Battle frigates: getting something useful out of a small ship. Space patrol ships: two gunboat flotillas, no fighters.

Seltorian battlewagons: how the Tholian spheres were destroyed. Fleet oilers: small boring ships, but without fuel, nothing moves. And dozens more of the strangest and most curious ships ever seen. Includes counters, 97 SSDs, ship descriptions, and scenarios. Federation Fast Destroyer and Scout. Andromedan Terminator. ISC Battleship. Klingon B9 Fast Battleship. Unable to find any way to d estroy the ship, the captain must expend the lives of his pilots to gain as much information as he can before the Space Manta destroys his ship.

Supplemental files are also available for CL 38 and CL Drone, plasma type-F, type-S, type-R. Federation F fighter. Klingon Z-Y fighter. Kzinti TAAS fighter. Includes all of the annexes from the Alpha Octant except the rarely used and very large 5 plus much more.

Compilation of all game charts and tables. All updated through the most recent products and updates with all corrections, additional data, and new features. In addition, the Orion Dreadnought miniature is also available. It grew into multiple universes with hundreds of active players. GC includes exploration, diplomacy, conquest, economics, production, technology development — and, well, everything!

Over 20 years later, the longest-running SFU campaign engine has undergone a major update into the new Fourth Edition. Players are already organizing new universes to explore and conquer using the new Fourth Edition rules for Galactic Conquest.

The earlier rulebooks for Galactic Conquest were never available in print only as PDFs , but the campaign operators decided to make a print edition available for collectors and for those who want to operate their own local campaigns. Complete Kzinti Usurper War campaign. Hydran hellgun-armed dreadnoughts. Complete ISC early history, including their five separate planets, each with their own unique ships and weapons plasma blaster, plasma cannon, plasma-missile, plasma-V torpedo, plasma Vortex.

Captain's Log Class history of Lyran heavy cruisers, Myths of the Organians, Developmental history of heavy plasma superiority fighters.



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