EMBED for wordpress. Want more? Advanced embedding details, examples, and help! Topics Assassin creed , novel , history Collection opensource Language English. The Assassin's Creed series, by Oliver Bowden, is a collection of novels set within the Assassin's Creed video game universe.
The books follow various assassins of the war with the Knights Templar. Some of the techniques listed in Underworld may require a sound knowledge of Hypnosis, users are advised to either leave those sections or must have a basic understanding of the subject before practicing them.
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Loved each and every part of this book. I will definitely recommend this book to fiction, literature lovers. Your Rating:. Your Comment:. This attack could even sea spawn encounters. On the other hand, if things are these encounters are. If the characters have a rough going hard on the characters, you might reduce the DC to resist time with two of these creatures, perhaps if you decide the effect of the poison, or even remove it altogether.
Snails Anyone? Net Gain environment. It is certainly possible for you to combine one of transmuted these creatures into something far more these with a Sea Spawn Attack to really challenge your dangerous.
Refrain from reading the description below players. A trip wire strung across a hallway is rigged to a large net. Five intruders. A net covering a foot-byfoot area about dangerously as the creature slinks in your general centered on the trip wire falls to the floor. Any creature direction. Additionally, A flail snail approaches the party in search of food. A restrained creature must succeed on a DC 13 within 10 feet of them. Constitution saving throw or be poisoned for one hour.
Very Weak: Reduce the number of flails to three, reducing its hit points to Weak: Reduce the number of flails to four, reducing its hit points to Strong: Add one flail, increasing its hit points to Very Strong: Add two flails, increasing its hit points to It is, however, possible to collect it in pieces, assuming the characters are aware of its value.
A character succeeding on a DC 15 Intelligence Nature check is recognizes the creature and the value of the shell. Assuming they do recognize that the shell of this creature has value, it can be harvested and later sold for as much as gp, once it has returned to regular size. Tricks of the Trade Keep your eye on how hot your dice are rolling for this encounter.
A single round of successful flail snail attacks on a single character can be devastating at this level. Fish Are Friends, Not Food! This section of the adventure begins when the mistaken for a large pearl. This was dropped into the characters emerge from the tunnels out into the tank accidentally, and it just so happens that it larger area of the fish bowl.
Read or paraphrase the drifted inside the shell of a giant clam. Consider the following. To do otherwise requires one of them coruscating patterns. The water is clear here and you can see to move, which provokes an opportunity attack from that the ground here takes on a sandy consistency that rises the hungry crustacean. To one creatures in the fish bowl though only one of them side you can see what appears to be a fortress sealed by a has treasure.
Directly ahead, several massive clams rest in the silt. Occasionally one opens briefly to reveal something shiny Treasure within. The shadow of something massive swimming above Only after defeating the clam with the ersatz eye, can you briefly blocks out the light and then passes across the the characters harvest the magic item from inside valley. General Features There is also a scattering of gold pieces on the Terrain.
The ground here is sandy and stepping onto it floor of the fish bowl around the giant clams. They leaves depressions. Everything is still underwater however, are, inexplicably shrunk, just like the characters, and and so all rules for movement in that environment apply. There is a constant light source somewhere above the water that illuminates the entire inside of the fish bowl.
If the characters look up, they see Sylgar, who To one side of the fortress is an area of dense appears as a strange white- and orange-colored underwater plant life. This is the home of a tribe of whale swimming lazily above them. Approaching the plants or the Referring to your map, you can see that if the entrance to the fortress provokes an attack from characters swim to their immediate left, they quickly these creatures.
What happens at this point depends largely on what the party does, as follows: Six algaepygmies attack the characters. See 1. Clamshell willing to defend their territory to the death. If the Surprise! Feeding Sylgar!
Clamshell Surprise! Otherwise, they wait until the In the tank where the clams dwell, there resides an characters are at the portcullis to attack. From outside the clam it is easily. It is successful DC 10 Wisdom Perception check or in fact a pot of awakening.
Adjusting this Encounter If a character were to make a successful DC 13 Here are some suggestions for adjusting this encounter, Dexterity Sleight of Hand check while Sylgar is according to your group. It is a Very Weak: Remove two algaepygmies wand of smiles. Before doing so, however, it Consider the following. The best way it knows to do this is to place an extremely 3.
Sylgar swims lazily near the surface of the water in Read or paraphrase the following. As the characters shall get us all out of this enclosure to safety. To ensure that we diameter, and 10 feet deep and constructed of glassteel. This means your average character can act according to this compact. What say you? Sylgar on the other hand swims five per move. At this point, swimming up too high, but if they make a conscious there is a second flash of light, briefly blinding them choice to do so, Sylgar moves in to eat them.
The immense fish retreats if reduced to 40 taproom in an unfamiliar tavern in the heart of or fewer hit points, swimming away faster than the Waterdeep. Being the predator in this little them one by one into sea spawn.
The artifact acts on scenario, Sylgar is a merciless, voracious eater. Once initiative 20 and can attack once per round. The targeted creature must make a successful DC 15 Wisdom saving throw the fight is begun, the fish pursues the characters to resist. If the creature fails the first saving throw, it is wherever they go inside the tank.
The only place Stunned as it begins to transform. If it fails this saving throw it arrived from. Tricks of the Trade There is a very real chance the entire party of characters might die in this combat. Player Rewards The characters earn the following player rewards for completing the adventure:.
Ersatz Eye Wondrous Item, common requires attunement When used, this orb swirls with a pearlescent mist within. Pot of Awakening Wondrous item, common This clay pot is stamped with an oak leaf, the holy symbol of Silvanus. Wand of Smiles Wondrous item, common This wand was carved from black walnut and has a lacquered finish with a stylized grinning face carved into one end.
At some point in the future, if you find yourself in the presence of the Xanathar, you must attempt to kill the creature. More information can be found in Player Handout 2. However, this adventure may qualify for rewards earned by completing DM Quests. The beacon is extraordinarily intelligent, wise, and charismatic and resists any attempt to discern its motives. Ultimately it seems to be no more than a benevolent benefactor, bent on helping the adventures escape from their current predicament.
If the spell affects an area or has multiple Armor Class 13 natural armor targets, it fails and has no effect. No additional effect. Each creature Senses darkvision 60 ft. The algaepygmy can breathe both air and damage on a successful one. Flail Tentacles. The flail snail has five flail tentacles. Plant Camouflage. The algaepygmy has advantage on Whenever the snail takes 10 damage or more on a Dexterity Stealth checks it makes in any terrain with single turn, one of its tentacles dies.
If even one ample obscuring plant life. The algaepygmy regains 3 hit points at within 1d4 days. If all its tentacles die, the snail retracts the start of its turn. The algaepygmy dies only if it when it dies 5d6 minutes later.
Actions Actions Claws. The flail snail makes as many Flail Tentacle attacks as it has flail tentacles, all against the Flail Snail same target. Large elemental, unaligned Flail Tentacle.
In addition, any creature within Condition Immunities poisoned the bright light and able to see the snail when this Senses darkvision 60 ft. Languages — Shell Defense. It can Antimagic Shell. The snail has advantage on saving emerge from its shell as a bonus action on its turn. If the snail succeeds on its saving throw against a. Speed 20 ft. Condition Immunities blind, prone Senses darkvision ft. The giant clam adheres to Limited Amphibiousness.
The sea spawn can breathe anything that touches it.
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